What you won't realise until you play it is how this shift in focus completely transforms the Burnout mechanic to the extent that it feels like an entirely different game. You'll already know that Takedown is all about aggressive driving. Not to be outwitted by the AI, you start to fight back, of course, and so begins the Burnout 3 experience. You've barely managed 100 meters in your lowest-spec 160mph hot hatch and already the CPU competition is trying to bury you into the scenery or place you in the path of oncoming traffic. You'll still be pondering how something can simultaneously feel so familiar and foreign when it hits you. There is a wealth of fresh information to take in - new road structures and a new driving dynamic thanks to immediate access to boost, regardless of whether the gauge is full or not, to name two - but it's the unusual velocity of the action that dazzles. The game's opening sections, even for seasoned Burnout aficionados, are utterly bewildering. Takedown could have the best environments yet seen in a racing title but you simply won't have time to notice them.
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